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Soldier of fortune 2 sounds for soldier of fortune 1
Soldier of fortune 2 sounds for soldier of fortune 1











Thanks to Clarry for figuring out the cause of (and fix for) a crash that was preventing Soldier of Fortune from running on certain systems, and thanks to cartoon49 for donating the key for Soldier of Fortune 2 :) However please note that video playback will not work correctly at widescreen resolutions. Similarly, the Soldier of Fortune 2 wrapper includes Sui's Fix mod. To find out more, see sofplus-client-readme.txt in the wrapper's docs directory and/or check out its website at

SOLDIER OF FORTUNE 2 SOUNDS FOR SOLDIER OF FORTUNE 1 MOD

In addition the Soldier of Fortune wrapper includes the SoFplus mod for improved widescreen support as well as various other enhancements and important fixes. Wine and Winetricks will be downloaded automatically if not present to avoid redownloading for other scripts the downloaded Wine package will be stored in ~/.cache/winewrap The wrappers use Proton 5.0-9 (Soldier of Fortune) and Wine 6.0 (Soldier of Fortune 2).

soldier of fortune 2 sounds for soldier of fortune 1

User data is stored under ~/.local/share/soldier_of_fortune and ~/.local/share/soldier_of_fortune_2įull details are in the readme.txt and release notes. (to uninstall simply delete the game directory and any shortcuts you created, and the game's user data directory in ~/.local/share if you don't want to keep your saves & settings) The start script also includes options for creating a shortcut, configuring the wrapper etc. From there simply run the start script to play. The output will be a directory containing the game set up within a preconfigured Wine prefix, along with its own copy of Wine, extracted game icons, documentation, and start script(s). The build path can also be set with the WINEWRAP_BUILDPATH environment variable. You can change the path to build the wrapper in and the name of the wrapper directory with the -buildpath= and -dirname= arguments. If the installer files are not alongside the wrapper build files then the path to them will need to be specified either by passing it as an argument to the build script with -respath="" or by setting an environment variable named WINEWRAP_RESPATH containing it.

soldier of fortune 2 sounds for soldier of fortune 1

Simply run the build script to create the wrapper.

soldier of fortune 2 sounds for soldier of fortune 1

I've put together a Wine wrapper for Soldier of Fortune and Soldier of Fortune 2, allowing them to be played on Linux almost like a native game & with no Wine knowledge required.











Soldier of fortune 2 sounds for soldier of fortune 1